Big things are happening in the eSports industry.
And they don’t look to cool off any time soon.
After all, eSports practically prints money these days.
U.S. News & World Report says, “The global eSports audience is expected to double from 335 million in 2017 to 646 million by 2023, according to Business Insider. Newzoo, a source for games market insights and analytics, projects eSports revenue could hit $1.8 billion by 2022.”
Barron’s reports that advertising spending on eSports could grow to more than $213.8 billion this year. That’s as the eSports appeal grows. For example, this year, 30.3 million people in the U.S. will watch an eSports event, up 18% year over year.
And, according to Research and Markets, eSports could be a $3 billion market by 2025.
From here, investment eSports interest is only likely to increase with the introduction of more franchise-style leagues, the centralization of eSports teams, and continued explosive growth in audience size, added analysts at Deloitte.
Helping, more people are spending more time watching eSports.
In 2012, people spent about 1.3 billion hours watching eSports videos. By 2013, it was up to 2.4 billion hours. By 2019, millions of people spent 6.6 billion hours watching eSports.